How many of us parents / teachers / guardians have had a talk with our kiddos about needs and wants? Well, this post is all about needs and wants. What do you need to run D&D? What makes it cool for the kids from a best-bang-for-the-buck perspective? What is completely unnecessary overkill? I'm going to cover everything from money-saving ideas to flagrant consumerism, and hopefully you will find something you can use somewhere in between. So, what do I need to buy? So, you may be wondering, what the forward investment is to successfully run a D&D game for kids or in general. This is a two tier answer and largely depends upon your level of creativity as a Dungeon Master (DM), and how much DIY work you're willing to put in. The Free Route Wizards of the Coast ( WotC from here on out) wants you to play D&D. They have done everything they can to bring down barriers to entry. Yes, the Players Handbook still retails for $49.95, but the basic core rules are absolutely