Today's post is a bit of a deep topic, but I think it's important to understand moving forward, particularly as we bring the next generation into D&D or TTRPG's in general. What separates the tabletop from the machine? Our kiddos are coming into this game from a completely different context form whence we started 20 or 30 years ago... Good lord, it hurts to say that. 1992, when I opened the black box for the first time feels like yesterday. Anyway, when we (assuming you are nearly as old as I am) got those polyhedral dice in our hands for the first time, we had never heard of hit points or armor class . We may have read a fantasy book or two, but the class archetypes were nothing that we had codified. We had to learn from the rules that mages were squishy but had the potential to deal out massive damage or status effects on our enemies. Our kids know this. They have experience playing a character role, gaining experience, and watching their hit points in a multitude