Wizards of the Coast does not determine your fun. This is a sentiment that I've heard Mike Shea (aka Slyflourish ) share multiple times. I wanted to start today's post with it because it informs much of what I will be saying today. Where is this coming from? I recently read an article entitled " Spelljammed ", by Graeme Barber (which is a very good read, by the way) on the recommendation of Sam, the Educational DM . In the article, Graeme lays out the main problems with Spelljammer from a game design and thematic perspective. The main issues presented were: The supplement lacked sound mechanics, with an example of the lack of rules for things like ship-to-ship combat. The setting had serious tonal inconsistencies: some aspects being campy while others were heavy & deadly serious. The "facts" of the setting had a serious lack of impact on / coherency in the other settings. The lore was inconsistent or contradictory. I'm not here to argue any of thes