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NFT-Free Budget Bespoke

My most read post on this blog thus far has not been about getting kids into D&D but rather how I made my Waterdeep Dragon Heist kit . This was an artsy-craftsy, "How did he do that?" kind of post. It all started when I posted a photo of my table in the Dungeons & Dads group on Facebook. I had a lot of folks asking where I got my stuff. I put forward my best attempt at a how-to post for design artifacts for my Waterdeep Dragon Heist game. I love making stuff for may games, and had a great time putting that post together. At the time, I was just a guy trying to live the Beadle & Grimm's lifestyle on a Dollar Tree budget. I also noted that if my readers had more money than time, Beadle & Grimm was the way to go. It turns out that may or may not be the case. B&G & NFTs Now with talk going around about the Beadle & Grimm's owners jumping on the Blockchain Bandwagon, maybe you want to live the Beadle Grimm Lifestyle without the guilt of su...

Spelljammer, Game Design, & Your Group

Wizards of the Coast does not determine your fun. This is a sentiment that I've heard Mike Shea (aka Slyflourish ) share multiple times. I wanted to start today's post with it because it informs much of what I will be saying today.  Where is this coming from? I recently read an article entitled " Spelljammed ", by Graeme Barber  (which is a very good read, by the way) on the recommendation of Sam, the Educational DM . In the article, Graeme lays out the main problems with Spelljammer from a game design and thematic perspective. The main issues presented were: The supplement lacked sound mechanics, with an example of the lack of rules for things like ship-to-ship combat. The setting had serious tonal inconsistencies: some aspects being campy while others were heavy & deadly serious. The "facts" of the setting had a serious lack of impact on / coherency in the other settings. The lore was inconsistent or contradictory. I'm not here to argue any of thes...

Crazy Clinto's Handy Homebrew Hacks Part 2 - Go West!

I wanted to follow up on my recent post about homebrew hacks with some practical and free resources that you can apply today to create your own Gygaxian / Westmarches style campaign for your kids or students. I’m going to focus much more on materials and resources in this post than on theory and technique. I will link to some great articles and videos to cover theory and technique. This post was inspired by a recent video by Professor Dungeon Master and his son over on the Dungeoncraft channel. That video was inspired by a recent video by Questing Beast about time keeping in your campaign. For your convenience, I've embedded the Dungeoncraft video here: On the off chance that the above video didn’t give you a good handle on what this kind of campaign is, here’s the original source of this term, Ben Robbins explaining in detail. The Setting & Your Home Base I talked a lot in my previous post in this series on creating your homebrew setting. I’m not going to rehash all of tha...

Limiting Character Options - The When & the Why

Recently, RPG Match on Twitter posed the following question in of of their prolific polls:      Clearly, the majority of the 1,627 participants felt that, "Yes, they definitely should." I found this question interesting enough to blog about for the following reasons: I've run into this question on many occasions and have dealt with it inconsistently.  I DM mostly for kids, which makes one feel like a mean bully for vetoing anything. The reactions seen in the replies were as visceral as one would expect from Twitter, but quite thought provoking.  In thinking about this question, preparing to engage the poll myself, and considering my past actions and self-reflection on this topic, I came up with a rule of thumb to guide our approach to this that I believe answers a lot of the replies I saw. There are great arguments to be made for and against vetoing character ideas, but as it is with most things, the real answer is somewhere in the middle. Why not veto characte...

My Dragon Heist Kit

This post is a bit of a departure from the normal fare one finds here at DnD 4 The kids... This is more of an artsy-craftsy, "How did he do that?" kind of post. I posted a photo of my table in the Dungeons & Dads group on Facebook two weeks ago, and I had a lot of folks asking where I got my stuff. So, here it is, my best attempt at a how-to post for design artifacts for my Waterdeep Dragon Heist game. Basically, I'm just a guy trying to live the Beadle & Grimm's lifestyle on a Dollar Tree budget.   Stuff I bought So, I do buy stuff. I am on a pretty tight budget, so I can't afford the Beadle & Grimm stuff. If I ever managed to save enough for one of those sets, it would be sold out by the time I had the money. Ultimately, if you have more money than time, Beadle & Grimm is the way to go. There is a lot you can buy from from Amazon or your friendly local game shop for any hardback campaign, though, that doesn't break the bank.  The first ite...

Crazy Clinto's Handy Home Brew Hacks

This is a post about making your own worlds with your players at the table, whilst playing a TTRPG, like Dungeons and Dragons. It is not actually about any beverages, caffeinated, alcoholic, or otherwise.  I need to preface this post with the following admission. I am not a home brew guy. I grew up in the 90's, surrounded by more D&D products than any one person could ever run and no one to play D&D with. I spent hours enjoying the " lonely fun " of steeping myself in the the lore of The Forgotten Realms, Planescape, The Dark Sun, Spelljammer, Greyhawk, Mystara, and Thunder Rift. I poured over sourcebooks, read adventure modules, and experienced the adventures of Drizzt, Caderly, Minsc, The Nameless One, and many more through novels and video games. When my day finally came to begin running D&D adventures for my friends, my children, and anyone who would let me, I was prepared with decades of lore in my back pocket. Nothing comes up that I don't have an an...